Assign a node from its three-dot menu and see the person's profile on the card. Filter Search by person, unassigned nodes or Has issues. The issue count opens Search with Has issues applied, and removable badges show your active filters. Assignments are optional and saved with your story changes.
Use search filters on smaller screens
The search filter menu stays visible beyond the panel edge, so you can select an assignee on smaller screens.
Clearer node cards
Titles now sit at the top of each card, with tags and node IDs below the content. Tags have coloured dots and subtle borders. Use the three-dot menu to edit tags or change a node's colour.
Keep the group together
Every content scene waits until all players are ready before moving on or showing the voting screen. Hosts can move the group forward if someone is absent.
Reconnect more reliably
Gameplay refreshes after reconnecting or returning to a tab, helping players catch up with the current scene.
Find content in your story
Search node titles, content, choices and notes from the editor. Select a result to jump to that node. Open Search with Command K on Mac or Control K on Windows.
More reliable node deletion
Fixed saving errors when deleting nodes referenced by finished games, choices with saved votes, or condition branches with connections. Nodes currently being played in published stories remain protected.
Safer collaborative editing
Authors can save changes to different nodes independently. If two people change the same node, the editor flags the conflict so you can review which version to keep.
Host without playing, or observe as an editor
Hosts can run a game without taking a player seat. Other users with editing access to the story can observe without voting.
Estimated playing time
Add estimated times to scenes and see estimated playing times for the quickest and longest routes through your story. A warning tells you when missing scene timings make the total incomplete.