Save only when there are changes
The story editor's Save button is disabled until the canvas has unsaved changes, and disables again after saving.
What's new in the app.
The story editor's Save button is disabled until the canvas has unsaved changes, and disables again after saving.
Story editors can set a time limit on each collective choice. When time runs out, submitted votes decide the result. Ties start a fresh timed round. If nobody votes, an available choice is picked at random.
Story editors can export editor content and scene media, then import it into a story with no games attached. Story details and themes stay unchanged. Import keeps a downloadable copy of the previous content.
Members of a story's account can review recorded playthroughs, compare choices and download reports. Repeat plays are kept separately, and play tests are excluded from reports.
Deleting a story now asks you to type delete before confirming, helping prevent accidental deletion.
The end screen now shows your time played, decisions and changed choices for fully recorded games. In group votes, see how often your final vote matched the group’s decision.
Simpler navigation, redesigned story cards and one place to manage your profile.
Games are invite-only by default. Hosts can make them public from the lobby to appear in Open tables.
When a collective vote is tied, everyone votes again. Discuss your options, then choose an answer, even if you keep the same one. The game waits for everyone before deciding the result.
Customise each story’s colours, fonts, buttons and transitions, with optional custom CSS and live desktop and mobile previews.