Save only when there are changes

The story editor's Save button is disabled until the canvas has unsaved changes, and disables again after saving.

Optional time limits for group votes

Story editors can set a time limit on each collective choice. When time runs out, submitted votes decide the result. Ties start a fresh timed round. If nobody votes, an available choice is picked at random.

Back up and restore story content

Story editors can export editor content and scene media, then import it into a story with no games attached. Story details and themes stay unchanged. Import keeps a downloadable copy of the previous content.

Review playthroughs and story choices

Members of a story's account can review recorded playthroughs, compare choices and download reports. Repeat plays are kept separately, and play tests are excluded from reports.

Confirm before deleting a story

Deleting a story now asks you to type delete before confirming, helping prevent accidental deletion.

Your playthrough at a glance

The end screen now shows your time played, decisions and changed choices for fully recorded games. In group votes, see how often your final vote matched the group’s decision.

Find your next game

Simpler navigation, redesigned story cards and one place to manage your profile.

Choose who can discover your game

Games are invite-only by default. Hosts can make them public from the lobby to appear in Open tables.

A fresh vote after a tie

When a collective vote is tied, everyone votes again. Discuss your options, then choose an answer, even if you keep the same one. The game waits for everyone before deciding the result.

Customise your gameplay theme

Customise each story’s colours, fonts, buttons and transitions, with optional custom CSS and live desktop and mobile previews.